1 »ï¿¬Âü 1 1 1 0 HP -(1.1*atk+(0.5*atk+1.5*str)*k) 40+100*k 12 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 5 1 0 200 2 ÆÈ¹æÇ³¿ì 1 1 1 0 HP -(3*atk+(0.8*atk+str*5+dex*3+con)*k) 50+130*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 12 1 0 200 3 Àü±ÍÈ¥ 1 1 1 0 ATT_SPEED 50*k 50+140*k 60+90*k 63+90*k SELFONLY 14 MOV_SPEED 20*k 60+90*k 0 0 NORMAL 1 1 0 0 4 °Ë°æ 1 1 1 0 ATT_GRADE (100+str+lv*3)*k 100+200*k 30+50*k 33+50*k SELFONLY 15 NONE 0 0 NORMAL 1 1 0 0 5 źȯ°Ý 1 1 1 0 HP -(2*atk+(atk+dex*3+str*7+con)*k) 60+120*k 12 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH MOV_SPEED 150 3 0 0 MELEE 4 1 0 200 6 ±âÇ÷Ãë¸í 1 1 1 0 HP -(3*atk+(atk+1.5*str)*k)*1.07 300+150*k 60 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 5 1 0 0 16 ±â°øÂü 1 1 1 0 HP -(2.3*atk+(4*atk+str*4+con)*k) 60+120*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 4 1 0 100 17 °Ý»êŸ¿ì 1 1 1 0 HP -(2.3*atk+(3*atk+str*4+con*3)*k) 60+150*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 8 1 0 200 18 ´ëÁø°¢ 1 1 1 0 HP -(2*atk+(2*atk+2*dex+2*con+str*4)*k) 50+140*k 25 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,ATTACK_STUN NONE 100+k*1000/6 2 0 0 MELEE 10 1 0 400 19 õ±ÙÃß 1 1 1 0 DEF_GRADE (200+str*0.2+con*0.5)*k 80+220*k 60+90*k 63+90*k SELFONLY 16 MOV_SPEED -(1+9*k) 60+90*k 0 0 NORMAL 1 1 0 0 20 °Ëdz 1 1 1 0 HP -(2*atk+(atk+dex*3+str*5+con)*k) 40+120*k 20 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 10 1 1200 200 21 ³ú°Ëµµ·¡ 1 1 1 0 HP -(2*atk+(2*atk+2*dex+2*con+str*4)*k)*1.1 300+180*k 60 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 10 1 0 400 31 ¾Ï½À 2 1 1 0 HP -(atk+(1.2*atk+number(500,700)+dex*4+str*4)*k) 40+160*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 6 1 0 0 32 ±Ã½Åź¿µ 2 1 1 0 HP -(atk+(1.6*atk+number(200,300)+dex*7+str*7)*k) 40+160*k 20 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 6 1 800 0 33 Â÷·û»ì 2 1 1 0 HP -(2*atk+(0.5*atk+dex*9+str*7)*k) 50+140*k 25 ATTACK,USE_MELEE_DAMAGE,ATTACK_POISON NONE 40*k 0 0 MELEE 12 1 0 0 34 ÀºÇü¹ý 2 1 1 0 NONE 30+60*k 15+30*k 60 SELFONLY 18 NONE 0 0 NORMAL 1 1 0 0 35 »ê°øºÐ 2 1 1 0 HP -(lv*2+(atk+str*3+dex*18)*k) 40+130*k 25 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 60*k 5+25*k 0 0 MELEE 12 1 800 200 36 Èæ¼¶¼ö 2 1 1 0 HP -((lv*2+(atk+str*3+dex*18)*k)*1.1) 300+180*k 60 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 60*k 5+25*k 0 0 MELEE 6 1 800 300 46 ¿¬»ç 2 1 1 0 HP -(atk+0.2*atk*floor(2+k*6)+(0.8*atk+dex*8*ar+iq*2)*k) 40+160*k 10 ATTACK,USE_ARROW_DAMAGE,KNOCKBACK NONE 0 0 RANGE 1 1 2500 0 47 °ü°Ý¼ú 2 1 1 0 HP -(atk+(1.7*atk+dex*5+str)*k) 30+150*k 15 ATTACK,SPLASH,USE_ARROW_DAMAGE,ATTACK_SLOW NONE 50+dex*6*k 1+iq*0.4*k*0.1 0 0 RANGE 8 0.6 2500 200 48 È­Á¶ÆÄ 2 1 1 0 HP -(1.5*atk+(2.6*atk+0.9*iq+number(100,300))*k) 30+160*k 15 ATTACK,SPLASH,USE_ARROW_DAMAGE,ATTACK_FIRE_CONT NONE lv+5*iq*k (350+iq*4*k)/10 0 0 RANGE 12 1 2500 300 49 °æ°ø¼ú 2 1 1 0 MOV_SPEED 60*k 60+220*k 3+(90*k)/10 4+8*k SELFONLY 17 NONE (Lv*2+(3*dex+number(100,300))+str*2+iq*2)*k) 0 0 NORMAL 1 1 0 0 50 µ¶±â±Ã 2 1 1 0 HP -(atk+(1.4*atk+number(100,200)+dex*7+str*4+iq*4)*k) 40+160*k 18 ATTACK,SPLASH,USE_ARROW_DAMAGE,CRUSH,ATTACK_POISON NONE (50+dex*6*k)/10 15+30*k 0 0 RANGE 12 1 2500 600 51 ¼¶±¤Åº 2 1 1 0 HP -((atk+(1.2*atk+number(100,200)+dex*6+str*3+iq*3)*k)*1.2) 200+200*k 1+iq*0.4*k*0.1 60 ATTACK,SPLASH,USE_ARROW_DAMAGE,CRUSH,ATTACK_POISON NONE (50+dex*6*k)/10 15+30*k 0 0 RANGE 5 1 0 400 61 ¼â·ÉÁö 3 1 1 0 HP -(atk+2*lv+iq*2+(2*atk+str*4+iq*14)*k) 30+140*k 10 ATTACK,USE_MELEE_DAMAGE,PENETRATE NONE 1+k*9 0 0 MELEE 4 1 0 0 62 ¿ë±ÇÆÄ 3 1 1 0 HP -(1.1*atk+2*lv+iq*2+(1.5*atk+str+iq*12)*k) 50+150*k 15 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,IGNORE_TARGET_RATING NONE 1+k*9 0 0 MELEE 12 1 0 500 63 ±Í°Ë 3 1 1 0 ATT_GRADE (3*iq+2*lv)*k 20+240*k 50+100*k 2+23*k 0 SELFONLY,TOGGLE 19 HIT_HP_RECOVER 10*k 50+100*k 0 0 NORMAL 1 1 0 0 64 °øÆ÷ 3 1 1 0 DODGE 1+29*k 60+120*k 60+100*k 100 SELFONLY 20 NONE 0 0 NORMAL 1 1 0 0 65 ÁÖ¸¶°© 3 1 1 0 DEF_GRADE (iq+30)*k 70+170*k 30+120*k 33+140*k SELFONLY 21 REFLECT_MELEE (iq/4+10)*k 30+120*k 0 0 NORMAL 1 1 0 0 66 ÆÄ¹ý¼ú 3 1 1 0 HP -(40+5*lv+2*iq+(10*iq+7*mwep+number(50,100))*ar*k) 30+120*k 12 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,REMOVE_GOOD_AFFECT NONE 10+40*k 7+23*k 0 0 NORMAL 5 1 1800 200 76 ¸¶·É 3 1 1 0 HP -(40+5*lv+2*iq+(13*iq+6*mwep+number(50,100))*ar*k) 30+140*k 7 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 5 1 1500 200 77 È­¿°Æø 3 1 1 0 HP -(5*lv+2*iq+(10*iq+6*mwep+str*4+con*2+number(180,200))*k) 60+140*k 12 ATTACK,SELFONLY,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 15 0.8 0 500 78 ¹«¿µÁø 3 1 1 0 HP -(30+2*lv+2*iq+(7*iq+6*mwep+number(200,500))*ar*k) 20+30*k 40+30*k 5+40*k 43+30*k ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,TOGGLE NONE 0 0 MAGIC 1 1 800 100 79 Èæ½Å¼öÈ£ 3 1 1 0 DEF_GRADE (0.5*iq+15)*k 20+30*k 60+120*k 5+10*k 63+120*k SELFONLY,TOGGLE 25 MANASHIELD 100-((iq*0.84)*k) 60+120*k 0 0 MAGIC 1 1 0 0 80 Åõ¼Ó¸¶·É 3 1 1 0 HP -(40+2*lv+2*iq+(2*con+2*dex+13*iq+6*mwep+number(180,200))*ar*k) 40+120*k 12 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,ATTACK_SLOW NONE 333+300*k 10+10*k 0 0 MAGIC 9 1 1200 400 81 ¸¶È¯°Ý 3 1 1 0 HP -(120+6*lv+(5*con+5*dex+29*iq+9*mwep)*ar*k) 80+220*k 24 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 9 1 1500 200 91 ºñÆÄºÎ 4 1 1 0 HP -(70+5*lv+(18*iq+str*7+5*mwep+50)*ar*k) 30+200*k 9 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,ATTACK_SLOW NONE 3+iq*7*k 1+dex*0.4*k*0.1 0 0 MAGIC 5 1 1800 400 92 ¿ëÆÄ»ê 4 1 1 0 HP -(60+5*lv+(16*iq+dex*6+6*mwep+120)*ar*k) 50+280*k 10 ATTACK,ATTACK_FIRE_CONT,KNOCKBACK NONE lv+5*iq*k (100+iq*5*k)/10 0 0 MAGIC 10 1 800 0 93 ÆÐ·æÆø 4 1 1 0 HP -(70+3*lv+(20*iq+str*3+10*mwep+100)*ar*k) 70+380*k 12 ATTACK,SPLASH,ATTACK_FIRE_CONT NONE lv+5*iq*k (100+iq*5*k)/10 0 0 MAGIC 15 1 2500 500 94 È£½Å 4 1 1 0 RESIST_NORMAL ((iq*0.3+5)*(2*k+0.5)+(dex*0.3))/(k+2.3) 40+190*k 50+80*k 10 PARTY 22 NONE 0 0 NORMAL 1 1 2000 0 95 ¹Ý»ç 4 1 1 0 REFLECT_MELEE 5+(iq*0.2+str*0.1)*k 60+120*(k+k) 60+200*k 10 PARTY 23 NONE 0 0 NORMAL 1 1 2000 0 96 ±âõ´ë°ø 4 1 1 0 CRITICAL (iq*0.3+5)*(2*k)/(k+3) 50+180*k 60+100*k 10 PARTY 29 NONE 0 0 NORMAL 1 1 2000 0 106 ³úÀü·É 4 1 1 0 HP -(60+5*lv+(8*iq+dex*2+8*mwep+number(iq*5,iq*15))*ar*k) 30+200*k 8 ATTACK,SPLASH NONE 0 0 MAGIC 5 1 1800 400 107 º­¶ô 4 1 1 0 HP -(40+4*lv+(13*iq+str*2+10*mwep+number(iq*5,iq*16))*ar*k) 50+300*k 10 ATTACK,SPLASH,ATTACK_STUN NONE 30+70*2*k 1+str*0.2*k*0.1 0 0 MAGIC 15 1 1500 400 108 Æø·Ú°Ý 4 1 1 0 HP -(50+5*lv+(8*iq+str*2+8*mwep+number(1,800))*ar*k)*(1-chain*0.13) 40+200*k 9 ATTACK,SPLASH,ATTACK_SLOW NONE 80+iq*5*k 1+str*0.4*k*0.1 0 0 MAGIC 7 1 2500 100 109 Á¤¾÷ÀÎ 4 1 1 0 HP 150+5*lv+(10*iq+6*mwep+number(600,800))*(k+0.15) 40+250*k 10 REMOVE_BAD_AFFECT,PARTY NONE 20+80*k 0 0 0 NORMAL 1 1 1000 0 110 Äè¼Ó 4 1 1 0 MOV_SPEED (dex*0.2)+35*k 60+120*k 60+100*k 10 PARTY 24 CASTING_SPEED 3+33*k 60+100*k 0 0 NORMAL 1 1 2000 0 111 Áõ·Â¼ú 4 1 1 0 ATT_GRADE 3+(iq*0.2+str*0.1+11)*k 60+150*k 60+100*k 10 PARTY 30 NONE 0 0 NORMAL 1 1 2000 0 121 Åë¼Ö·Â 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0 122 ¿¬°è±â 0 1 2 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0 124 䱤¼ú 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0 125 º¯½Å 0 1 40 0 NONE 10+1000*k 0 NONE 0 0 0 NORMAL 0 1 1000 0 126 ½Å¼ö¾î 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0 127 õÁ¶¾î 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0 128 Áø³ë¾î 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0 129 µÐ°©¼ú 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0 130 ½Â¸¶ 0 1 1 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0 131 ¸»¼Òȯ 0 1 10 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0 132 AutoAttack 0 0 0 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 1000 0 133 RoleProficiency 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0 134 InSight 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0 137 ³­¹« 5 1 1 50 HP -(atk+(2*atk*k)) 60+80*k 5-(4*k) ATTACK,USE_MELEE_DAMAGE,CRUSH NONE 0 0 MELEE 10 1 300 0 138 µ¹°Ý 5 1 1 52 HP -(2.4*(200+1.5*lv)+(3*200*k)) 60+120*k 15 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH_LONG MOV_SPEED 50 5 0 0 MELEE 6 1 400 100 139 Å»Ãâ 5 1 1 55 HP -(2*(200+1.5*lv)+(3*200*k)) 60+160*k 20 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,CRUSH NONE 0 0 MELEE 12 1 400 250 140 ³­¹«(Ȱ) 5 1 1 50 HP -(atk+(2*atk*k)) 60+80*k 10 ATTACK,USE_ARROW_DAMAGE,CRUSH NONE 0 0 RANGE 5 1 2500 0 151 ¿ë¾È 0 1 7 0 NONE NONE 0 0 NORMAL 0 1 0 0 152 ¿ë½ÅÀÇÇÇ 0 1 7 0 MAX_HP maxhp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0 153 ¿ë½ÅÀÇÃູ 0 1 7 0 MAX_SP maxsp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0 154 ¼ºÈÖ°© 0 1 7 0 DEF_GRADE odef*0.1*k 150+150*k 180 480 NONE 0 0 NORMAL 0 1 0 0 155 °¡¼ÓÈ­ 0 1 7 0 MOV_SPEED 15*k 150+150*k 180 480 ATT_SPEED 15*k 180 0 0 NORMAL 0 1 0 0 156 ¿ë½ÅÀǺгë 0 1 7 0 CRITICAL 50*k 150+150*k 180 480 NONE 0 0 NORMAL 0 1 0 0 157 ÁÖ¹®¼ú 0 1 7 0 CASTING_SPEED 50*k 150+150*k 180 480 NONE 0 0 NORMAL 0 1 0 0 158 ±æµåÀ̵¿ 0 1 3 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0 159 °ø°£Àǹ® 0 1 5 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0 160 °¡¼ÓÈ­ 0 1 5 0 NONE 3*k 80-12*k 300 SELFONLY NONE 0 0 NORMAL 0 1 0 0 161 °ø°£Àǹ® 0 1 2 0 NONE 50 NONE 0 0 NORMAL 0 1 0 0 162 °ø°£À̵¿ 0 1 2 0 NONE 20 NONE 0 0 NORMAL 0 1 0 0 170 Â÷¿­ 7 1 1 0 HP -(1.1*atk+(0.3*atk+1.5*str)*k) 40+100*k 12 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_BLEEDING NONE 60*k 5+25*k 0 0 MELEE 5 1 300 200 171 »ìdz 7 1 1 0 HP -(2*atk+(atk+dex*3+str*5+con)*k) 40+120*k 20 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_STUN,KNOCKBACK NONE 30+70*2*k 2 0 0 MELEE 10 1 1000 200 172 °ø´äÂü 7 1 1 0 HP -(atk+(1.6*atk+200+dex*7+str*7)*k) 40+100*k 12 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 5 1 800 100 173 ÆÄ¼â 7 1 1 0 HP -(3*atk+(0.8*atk+str*6+dex*2+con)*k) 40+100*k 12 ATTACK,USE_MELEE_DAMAGE DEF_GRADE -30*k 5 63 0 0 MELEE 10 1 800 100 174 Àû¶ûºùÀÇ 7 1 1 0 ATT_GRADE 7+(4*iq+13)*k 20+240*k 45+60*k 2+23*k 10+10*k SELFONLY,TOGGLE 43 NONE 43 0 0 NORMAL 1 1 0 0 175 û¶ûºùÀÇ 7 1 1 0 ATT_SPEED 20*k 80+220*k 200 300 PARTY 44 DODGE 1+10*k 200 0 0 NORMAL 1 1 1000 0 176 ÇǴϽ¬ 1 1 1 0 HP -(3*atk+(0.9*atk+number(1,1000)+str*5+dex*3+lv)*k) 200+200*k 35+20*k ATTACK,USE_MELEE_DAMAGE,DISABLE_BY_POINT_UP HIT_PCT 0.4*k+(32*k/2) 20*k 0 0 MELEE 8 1 0 200 177 Àϱ¤Ç¥ 2 1 1 0 HP -(atk+(1.7*atk+number(1,1000)+dex*6+lv*5)*k) 200+200*k 35+20*k ATTACK,USE_MELEE_DAMAGE,SPLASH,DISABLE_BY_POINT_UP HIT_PCT 0.4*k+(32*k/2) 20*k 0 0 MELEE 8 1 2000 200 178 dz·ÚÆ÷ 2 1 1 0 HP -(1.9*atk+(2.6*atk+number(1,1000))*k) 200+200*k 35+20*k ATTACK,SPLASH,USE_ARROW_DAMAGE,DISABLE_BY_POINT_UP HIT_PCT 0.4*k+(32*k/2) 20*k 0 0 RANGE 8 1 2500 200 179 ¾Ç±Í 3 1 1 0 HP -(1.9*atk+(2.6*atk+number(1,1000))*k) 200+200*k 35+20*k ATTACK,USE_MELEE_DAMAGE,DISABLE_BY_POINT_UP HIT_PCT 0.4*k+(32*k/2) 20*k 0 0 MELEE 4 1 0 0 180 Èæ¸¶¾Ç±Í 3 1 1 0 HP -(120+6*lv+(5*con+5*dex+30*iq+number(1,1000)+9*mwep)*ar*k) 200+200*k 35+20*k ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,DISABLE_BY_POINT_UP HIT_PCT 0.4*k+(32*k/2) 20*k 0 0 MAGIC 5 1 2000 200 181 ¸ÞÅ׿À 4 1 1 0 HP -(120+6*lv+(5*con+5*dex+30*iq+number(1,1000)+9*mwep)*ar*k) 200+200*k 35+20*k ATTACK,SPLASH,ATTACK_FIRE_CONT,DISABLE_BY_POINT_UP HIT_PCT 0.4*k+(32*k/2) 20*k 0 0 MAGIC 5 1 2000 500 182 õ¿î 4 1 1 0 NONE 0.4*k+(18*k) 200+200*k 50+(8*k) 386+(80*k) DISABLE_BY_POINT_UP,PARTY NONE 4*k 0 0 NORMAL 1 1 2000 0 183 À̸®Ç³¿ì 7 1 1 0 HP -(1.8*atk+(atk+dex*6+number(1,1000)+str*3+lv)*k) 200+200*k 35+20*k ATTACK,USE_MELEE_DAMAGE,DISABLE_BY_POINT_UP HIT_PCT 0.4*k+(32*k/2) 20*k 0 0 MELEE 8 1 0 200 221 ÆÈ¹æÇ³¿ìÆÄÇØ 6 1 1 0 NONE 24*k NONE 0 0 NORMAL 1 1 1000 0 222 ¾Ï½ÀÆÄÇØ 6 1 1 0 NONE 24*k NONE 0 0 NORMAL 1 1 1000 0 223 ¼â·ÉÁöÆÄÇØ 6 1 1 0 NONE 24*k NONE 0 0 NORMAL 1 1 1000 0 224 ¿ëÆÄ»êÆÄÇØ 6 1 1 0 NONE 24*k NONE 0 0 NORMAL 1 1 1000 0 225 ±â°øÂüÆÄÇØ 6 1 1 0 NONE 24*k NONE 0 0 NORMAL 1 1 1000 0 226 È­Á¶ÆÄÆÄÇØ 6 1 1 0 NONE 24*k NONE 0 0 NORMAL 1 1 1000 0 227 ¸¶·ÉÆÄÇØ 6 1 1 0 NONE 24*k NONE 0 0 NORMAL 1 1 1000 0 228 º­¶ôÆÄÇØ 6 1 1 0 NONE 24*k NONE 0 0 NORMAL 1 1 1000 0 229 »ìdzÆÄÇØ 6 1 1 0 NONE 24*k NONE 0 0 NORMAL 1 1 1000 0 236 ÆÈ¹æÇ³¿ì°­È­ 6 1 1 0 NONE 16*k NONE 0 0 NORMAL 1 1 1000 0 237 ¾Ï½À°­È­ 6 1 1 0 NONE 16*k NONE 0 0 NORMAL 1 1 1000 0 238 ¼â·ÉÁö°­È­ 6 1 1 0 NONE 16*k NONE 0 0 NORMAL 1 1 1000 0 239 ¿ëÆÄ»ê°­È­ 6 1 1 0 NONE 16*k NONE 0 0 NORMAL 1 1 1000 0 240 ±â°øÂü°­È­ 6 1 1 0 NONE 16*k NONE 0 0 NORMAL 1 1 1000 0 241 È­Á¶ÆÄ°­È­ 6 1 1 0 NONE 16*k NONE 0 0 NORMAL 1 1 1000 0 242 ¸¶·É°­È­ 6 1 1 0 NONE 16*k NONE 0 0 NORMAL 1 1 1000 0 243 º­¶ô°­È­ 6 1 1 0 NONE 16*k NONE 0 0 NORMAL 1 1 1000 0 244 »ìdz°­È­ 6 1 1 0 NONE 16*k NONE 0 0 NORMAL 1 1 1000 0 246 hit 0 1 40 0 NONE 0.4*k+(32*k/2) DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0 256 CRUSH200½ºÅ³ 0 1 1 0 HP -5*k*atk 2 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 300 257 ÀϹݹüÀ§350½ºÅ³ 0 1 1 0 HP -5*k*atk 5 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 525 258 CRUSH300½ºÅ³ 0 1 1 0 HP -5*k*atk 7 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 450 259 ÀϹݹüÀ§200½ºÅ³ 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 300 260 CURSH400½ºÅ³ 0 1 1 0 HP -5*k*atk 10 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 600 261 µ¶250½ºÅ³ 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 80 0 0 MELEE 0 1 0 375 262 SLOW300½ºÅ³ 0 1 1 0 HP -5*k*atk 12 ATTACK,USE_MELEE_DAMAGE,SPLASH MOV_SPEED -20 10 0 0 MELEE 0 1 0 450 263 SLOW4000½ºÅ³ 0 1 1 0 HP -5*k*atk 12 ATTACK,USE_MELEE_DAMAGE,SPLASH MOV_SPEED -70 3 4 0 0 MELEE 0 1 2000 6000 264 THUNDER½ºÅ³ 0 1 1 0 HP -maxhp*k 12 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 500 265 HEAL4000½ºÅ³ 0 1 1 0 HP 0.1*maxhp*k 5 PARTY NONE 0 0 NORMAL 1 1 3000 0 266 ATTACK_SLOW 0 1 1 0 NONE SELFONLY,SPLASH,ATT_SLOW NONE 0 0 NORMAL 1 1 0 3000 267 ÀϹÝ0½ºÅ³ 0 1 1 0 HP -5*k*atk 10 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 1 1 0 0 268 CRUSH0½ºÅ³ 0 1 1 0 HP -5*k*atk 10 ATTACK,USE_MELEE_DAMAGE,CRUSH NONE 0 0 MELEE 1 1 0 0 269 STUN200 0 1 1 0 HP -5*k*atk 10 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_STUN NONE 1000 3 0 0 MELEE 0 1 0 300 270 normal_range_attack_confustion 0 1 1 0 HP -5*k*atk 5 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_CONFUSION NONE 80*k 0 0 MELEE 0 1 0 525 271 knockback_hp_absorb 0 1 1 0 HP -5*k*atk 7 ATTACK,USE_MELEE_DAMAGE,SPLASH,HP_ABSORB,CRUSH NONE 10 0 0 MELEE 0 1 0 350 272 knockback_bleeding 0 1 1 0 HP -5*k*atk 7 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH,ATTACK_BLEEDING NONE 100 0 0 MELEE 0 1 0 350 273 wide_area_damage_stun 0 1 1 0 HP -maxhp*k 12 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_STUN,CRUSH NONE 1000 4 0 0 MELEE 0 1 0 500 274 wide_area_damage_sungma_str 0 1 1 0 SUNGMA_STR -40*k 10 12 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH HP -maxhp*k 0 0 0 MELEE 0 1 1000 300 275 splash400_bleeding 0 1 1 0 HP -5*k*atk 7 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_BLEEDING NONE 30 0 0 MELEE 0 1 0 400 276 stun300 0 1 1 0 HP -5*k*atk 7 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_STUN NONE 200 3 0 0 MELEE 0 1 0 300 277 splash400_poison 0 1 1 0 HP -5*k*atk 5 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 10 0 0 MELEE 0 1 0 400 278 stun400 0 1 1 0 HP -5*k*atk 7 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_STUN NONE 200 3 0 0 MELEE 0 1 0 400 279 maze_keingnoll_boss_skill3 0 1 1 0 HP -5*k*atk 20 ATTACK,USE_MELEE_DAMAGE,SPLASH,HP_ABSORB NONE 50 0 0 NORMAL 0 1 0 400 280 posion_damage_sungma_move 0 1 1 1 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 80 0 0 MELEE 0 1 0 375 281 crush_damage_sungma_str 0 1 1 1 HP -5*k*atk 17 ATTACK,USE_MELEE_DAMAGE,SPLASH SUNGMA_STR -20 10 0 0 MELEE 0 1 0 375 282 shackle_damage 0 1 1 1 HP -5*k*atk 25 ATTACK,USE_MELEE_DAMAGE,SPLASH MOV_SPEED 0 3 8 0 0 MELEE 0 1 0 450 283 white_dragon_skill0 0 1 1 0 HP -5*k*atk 24 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 0 0 MELEE 0 1 0 300 284 white_dragon_skill2 0 1 1 0 HP -5*k*atk 45 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH,ATTACK_CONFUSION NONE 50 0 0 MELEE 0 1 0 900 285 ³¯½Úµ¹ÀÌ(À̼Ó) 8 1 1 0 MOUNT_UPGRADE_NIMBLE (4+(horselv*skilllv/100))*(skilllv/3) 3+(skilllv*(horselv*0.4))/20 180 SELFONLY MOV_SPEED 0 0 NORMAL 0 1 1000 0 286 °æÇèÄ¡ 8 1 1 0 MALL_EXPBONUS ((horselv*skilllv/100)+1.5)+(skilllv/8) SELFONLY,BUFF NONE 0 0 NORMAL 0 1 1000 0 287 Áúdz(°ø¼Ó) 8 1 1 0 MOUNT_UPGRADE_SPEED (5+(horselv*skilllv/600))*(skilllv/5) 3+(skilllv*(horselv*0.4))/20 180 SELFONLY ATT_SPEED 0 0 NORMAL 0 1 1000 0 288 °æ°ø¼ú 8 1 1 0 NONE (horselv*(skilllv*number(5,10)))/40*skilllv 1+(skilllv*(horselv*0.3))/20 300 NONE (horselv*(skilllv*10))/40*skilllv 0 0 NORMAL 0 1 1000 0 289 ¹«Àû 8 1 1 0 NONE (horselv*(skilllv*0.3))/60 600 SELFONLY NONE 0 0 NORMAL 0 1 1000 0 290 ³Ë¹é¹Ì¹ßµ¿ 8 1 1 0 MOUNT_UPGRADE_NO_KNOCKBACK 3+(skilllv*(horselv*0.5))/20 180 NONE 0 0 NORMAL 0 1 1000 0 291 ·£´ý¿¡°Ô°­ÇÔÀΰ£ 8 1 1 0 ATTBONUS_HUMAN 1+(skilllv*horselv/100) SELFONLY,BUFF NONE 0 0 NORMAL 0 1 1000 0 292 ·£´ý¿¡°Ô°­ÇÔµ¿¹° 8 1 1 0 ATTBONUS_ANIMAL 1+(skilllv*horselv/100) SELFONLY,BUFF NONE 0 0 NORMAL 0 1 1000 0 293 ·£´ý¿¡°Ô°­ÇÔ¿õ±Í 8 1 1 0 ATTBONUS_ORC 1+(skilllv*horselv/100) SELFONLY,BUFF NONE 0 0 NORMAL 0 1 1000 0 294 ·£´ý¿¡°Ô°­ÇԹб³ 8 1 1 0 ATTBONUS_MILGYO 1+(skilllv*horselv/100) SELFONLY,BUFF NONE 0 0 NORMAL 0 1 1000 0 295 ·£´ý¿¡°Ô°­ÇԾ𵥵å 8 1 1 0 ATTBONUS_UNDEAD 1+(skilllv*horselv/100) SELFONLY,BUFF NONE 0 0 NORMAL 0 1 1000 0 296 ·£´ý¿¡°Ô°­ÇԾǸ¶ 8 1 1 0 ATTBONUS_DEVIL 1+(skilllv*horselv/100) SELFONLY,BUFF NONE 0 0 NORMAL 0 1 1000 0 297 ·£´ý¿¡°Ô°­ÇÔ½ÊÀÌÁö 8 1 1 0 ATTBONUS_CZ 1+(skilllv*horselv/100) SELFONLY,BUFF NONE 0 0 NORMAL 0 1 1000 0 298 ·£´ý¿¡°Ô°­ÇԻ縷 8 1 1 0 ATTBONUS_DESERT 1+(skilllv*horselv/100) SELFONLY,BUFF NONE 0 0 NORMAL 0 1 1000 0 299 ·£´ý¿¡°Ô°­ÇÔ°ïÃæ 8 1 1 0 ATTBONUS_INSECT 1+(skilllv*horselv/100) SELFONLY,BUFF NONE 0 0 NORMAL 0 1 1000 0 300 ·£´ý¿¡°Ô°­ÇÔ¸ðµç¸ó½ºÅÍ 8 1 1 0 ATTBONUS_MONSTER 1+(skilllv*horselv/100) SELFONLY,BUFF NONE 0 0 NORMAL 0 1 1000 0 301 ž½ÂÁßÀθ¶¿îƮȿ°ú»ó½Â 8 1 1 0 NONE k*(skilllv/(140-horselv)) SELFONLY,BUFF NONE 0 0 NORMAL 0 1 1000 0 302 Á÷¾÷°­ÇÔ(¹«»ç) 8 1 1 0 ATTBONUS_WARRIOR 1+(skilllv*horselv/100) SELFONLY,BUFF NONE 0 0 NORMAL 0 1 1000 0 303 Á÷¾÷°­ÇÔ(ÀÚ°´) 8 1 1 0 ATTBONUS_ASSASSIN 1+(skilllv*horselv/100) SELFONLY,BUFF NONE 0 0 NORMAL 0 1 1000 0 304 Á÷¾÷°­ÇÔ(¼ö¶ó) 8 1 1 0 ATTBONUS_SURA 1+(skilllv*horselv/100) SELFONLY,BUFF NONE 0 0 NORMAL 0 1 1000 0 305 Á÷¾÷°­ÇÔ(¹«´ç) 8 1 1 0 ATTBONUS_SHAMAN 1+(skilllv*horselv/100) SELFONLY,BUFF NONE 0 0 NORMAL 0 1 1000 0 306 Á÷¾÷°­ÇÔ(¼öÀÎ) 8 1 1 0 ATTBONUS_WOLF 1+(skilllv*horselv/100) SELFONLY,BUFF NONE 0 0 NORMAL 0 1 1000 0 307 ¼º¸¶ÀÇÈû 8 1 1 0 MOUNT_UPGRADE_SUNGMA_STR 3+(horselv*skilllv)*(skilllv/500) 3+(skilllv*(horselv*0.4))/20 180 SELFONLY NONE 0 0 NORMAL 0 1 1000 0 308 ¼º¸¶ÀǽÅü 8 1 1 0 MOUNT_UPGRADE_SUNGMA_HP 3+(horselv*skilllv)*(skilllv/500) 3+(skilllv*(horselv*0.4))/20 180 SELFONLY NONE 0 0 NORMAL 0 1 1000 0 309 ¼º¸¶ÀÇÇ×·Â 8 1 1 0 MOUNT_UPGRADE_SUNGMA_MOVE 3+(horselv*skilllv)*(skilllv/500) 3+(skilllv*(horselv*0.4))/20 180 SELFONLY NONE 0 0 NORMAL 0 1 1000 0 310 ¼º¸¶ÀÇÁö¼º 8 1 1 0 MOUNT_UPGRADE_SUNGMA_IMMUNE 3+(horselv*skilllv)*(skilllv/500) 3+(skilllv*(horselv*0.4))/20 180 SELFONLY NONE 0 0 NORMAL 0 1 1000 0 311 ¸íÁß 8 1 1 0 HIT_PCT 1+(skilllv*horselv/100) SELFONLY,BUFF NONE 0 0 NORMAL 0 1 1000 0 312 µ¿ÂÊ»çÀÚ(½ºÅ³1) 0 1 1 0 HP -5*k*atk 7 ATTACK,USE_MELEE_DAMAGE,SPLASH,HP_ABSORB NONE 20 0 0 MELEE 1 1 0 400 313 µ¿ÂÊ»çÀÚ(½ºÅ³2) 0 1 1 0 HP -15*k*atk 23 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 1 1 0 1000 314 ¼­ÂÊ»çÀÚ(½ºÅ³2) 0 1 1 0 HP -5*k*atk 18 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH,ATTACK_BLEEDING NONE 30 0 0 MELEE 0 1 0 400 315 ³²ÂÊ»çÀÚ(½ºÅ³1) 0 1 1 0 HP -5*k*atk 30 ATTACK,USE_MELEE_DAMAGE,SPLASH,HP_ABSORB NONE 10 0 0 MELEE 1 1 0 400 316 ³²ÂÊ»çÀÚ(½ºÅ³2) 0 1 1 0 HP -5*k*atk 47 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 1 1 0 1000 317 ºÏÂÊ»çÀÚ(½ºÅ³1) 0 1 1 0 HP -5*k*atk 7 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_STUN NONE 1000 3 0 0 MELEE 1 1 0 400 318 ºÏÂÊ»çÀÚ(½ºÅ³2) 0 1 1 0 HP -5*k*atk 15 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 1 1 0 400 319 ¿°¿Õ(½ºÅ³1) 0 1 1 0 HP -5*k*atk 6 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 1 1 0 300 320 ¿°¿Õ(½ºÅ³2) 0 1 1 0 HP -5*k*atk 31 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 300 321 ¿°¿Õ(½ºÅ³3) 0 1 1 0 HP -5*k*atk 14 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_BLEEDING NONE 100 0 0 MELEE 0 1 0 1000 322 change_equipment_page 0 0 0 0 NONE 3 DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0 329 ´ÜÀå(½ºÅ³1) 0 1 1 0 HP -5*k*atk 12 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 1500 330 ´ÜÀå(½ºÅ³2) 0 1 1 0 HP -5*k*atk 33 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_CONFUSION NONE 100 0 0 MELEE 0 1 0 1200 331 ´ÜÀå(½ºÅ³3) 0 1 1 0 HP -5*k*atk 20 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 1500 332 Ƽ¶ó³ë(½ºÅ³1) 0 1 1 0 HP -5*k*atk 12 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH,ATTACK_POISON NONE 10 31 0 0 MELEE 0 1 0 500 333 Ƽ¶ó³ë(½ºÅ³2) 0 1 1 0 HP -5*k*atk 17 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH,ATTACK_STUN NONE 20 3 0 0 MELEE 0 1 0 300 334 Ƽ¶ó³ë(½ºÅ³3) 0 1 1 0 HP -5*k*atk 26 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_STUN NONE 0 0 MELEE 0 1 0 600