Opublikowano 18 Grudnia 202418 Gru Jakiś przeciek końcem 2020 (raczej niepełny) #ifndef __INC_METIN2_COMMON_DEFINES_H__ #define __INC_METIN2_COMMON_DEFINES_H__ /* * Source : >> Kimetsu - Source << * Developer : work by Kimetsu * Date : 26.12.2020 */ //------------------------------------------SYSTEMS-------------------------------------------------------// ////////////////////////////////////////////////////////////////////////// // ### Default Ymir Macros ### #define ENABLE_D_NJGUILD #define ENABLE_FULL_NOTICE #define ENABLE_NEWSTUFF #define ENABLE_PORT_SECURITY #define ENABLE_BELT_INVENTORY_EX enum eCommonDefines { MAP_ALLOW_LIMIT = 32, // 32 default }; // ### Default Ymir Macros ### ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// // ### New From LocaleInc ### // #define ENABLE_PACKET_DUMPING #define ENABLE_PLAYER_PER_ACCOUNT5 //#define ENABLE_DICE_SYSTEM #define ENABLE_EXTEND_INVEN_SYSTEM #define ENABLE_MOUNT_COSTUME_SYSTEM // Mountsystem #define ENABLE_FOLLOW_MOUNT_COSTUME_SYSTEM #define ENABLE_WEAPON_COSTUME_SYSTEM // Waffenkostüme #define ENABLE_IGNORE_LOWER_BUFFS #define ENABLE_SHOW_GUILD_KILL #define DISABLE_YANG_BOMB // #define SPECIAL_SHINING_SYSTEM // special shining system as txt system is activated but define is disabled to prevent skill bug #define ENABLE_MORE_BONI // Mehr Standardboni #define __TITLE_SYSTEM // Titel per Item #define ENABLE_MAX_YANG // Unendlich Yang #define ENABLE_NEW_AFFECT_POTION // Tau wird oben links angezeigt #define ENABLE_GLOBAL_CHAT // Im Rufi stehen CharInfos #define __SEND_TARGET_INFO__ // Mob_drop info #define POISON_LEVEL_DIFFERENCE // Keine Levelbegrenzung beim Vergiften höherer Spieler #define __SKILLS_LEVEL_OVER_P__ // L Skill System #define GROUP_PICKUP_STACK // Group pickup will get stacked automatically #define ENABLE_LEADER_ON_GUILD // enable leader texttail on guild #define ENABLE_SHOW_CHEST_DROP // Show Chest drops #define ENABLE_FORCE2MASTERSKILL // Skills auf 17 umspringen lassen #define ENABLE_SPECIAL_INVENTORY // Special storage inventory #define ENABLE_INVENTORY_SORT // Inventory sort #define WJ_ENABLE_TRADABLE_ICON // Items werden rot markiert, etc. #define HIGHLIGHT_SLOT // New Items highlighted #define RENEWAL_DEAD_PACKET // New Dead Packets #define ENABLE_SWITCHBOT // #define ENABLE_DUNGEON_RANKING #define __ENABLEBLENDSYSTEM__ #define __SKILL_COLOR_SYSTEM__ // Skill color system #define ENABLE_BUFF_BOT #define ENABLE_RENEWAL_SHOPEX #define ENABLE_CREATE_ITEM #define __HWID_CHECK_EXTENDED__ #define ENABLE_EXTENDED_ALIGNMENT_SYSTEM #define NEW_CLIENT_VERSION_CHECK #define CLIENT_VERSION "20201223" //YYYYMMdd //OFFLINESHOP #define __ENABLE_NEW_OFFLINESHOP__ #define ENABLE_NEW_OFFLINESHOP_LOGS // #define ENABLE_OFFLINESHOP_DEBUG #ifdef __ENABLE_NEW_OFFLINESHOP__ #define ENABLE_NEW_SHOP_IN_CITIES #define ENABLE_FULL_YANG #endif #define __ENABLE_LARGE_DYNAMIC_PACKET__ #define __ENABLE_CHANGELOOK_SYSTEM__ #define ENABLE_HACKSHIELD #ifdef ENABLE_HACKSHIELD #define __TELEPORT_HACK__ #endif #define ENABLE_OFFLINESHOP_DEBUG #ifdef ENABLE_OFFLINESHOP_DEBUG # ifdef __WIN32__ # define OFFSHOP_DEBUG(fmt , ...) sys_log(0,"%s:%d >> " fmt , __FUNCTION__ , __LINE__, __VA_ARGS__) # else # define OFFSHOP_DEBUG(fmt , args...) sys_log(0,"%s:%d >> " fmt , __FUNCTION__ , __LINE__, ##args) # endif #else # define OFFSHOP_DEBUG(...) #endif #define __ACCE_SYSTEM__ #ifdef __ACCE_SYSTEM__ // Schulterband #define ENABLE_NO_ABS // disable abs rate and bonus #endif #define __CHANNEL_CHANGE_SYSTEM__ #define ENABLE_ELEMENT_SYSTEM #define ENABLE_PVP_MAP #define ENABLE_INSTANT_EMPIRE_CHANGE #define ENABLE_NEW_SKILL_CHOOSE #define ENABLE_TARGET_AFFECT #define NEW_PET_SYSTEM #ifdef NEW_PET_SYSTEM #define DISABLE_DOUBLE_BONUS // Disabling double bonus on pet, e.g: 2x HP #define DISABLE_MULTIPLE_BOOK_BONUS // Disabling multiple applytypes given by the book #endif #define __WARP_P2P__ #define __WARP_DUNGEON__ #define __GM_TRADE_PRIVILEGE__ #define __GM_LOG__ #define __PVP_MAP_NO_PET__ #define __PVP_MAP_NO_MOUNT__ #define __PVP_MAP_INSTANT_RESPAWN__ // #define __INGAME_ITEMSHOP__ #define ENABLE_INGAME_ITEMSHOP #define ENABLE_HIDE_TITLE_SYSTEM #define __ENABLE_DUNGEON_GO__ #define __EXTENDED_AFFECT__ #define __MAINTENANCE_SYSTEM__ #define __BAN_MANAGER__ #define __ANTI_EXP__ #define __GM_LIST__ #define __PLAYER_EMPIRE_SYSTEM__ #define __NEW_PVM_BONUS__ #define ENABLE_HYPERLINK_BROWSER #define __GUILD_TITLE_COLOR__ // #define ENABLE_PVP_EVENT #define ENABLE_MULTIPE_DROP_MANAGEMENET #define TALISMAN_SYSTEM #define MAX_GUILD_WAR_COUNT #define ENABLE_MULTIPLE_RINGS #define ENABLE_RUNE_SYSTEM // #define ENABLE_DRAGON_SKILLS #define ENABLE_STOP_WAR #define __BATTLE_PASS__ #define __GLOBAL_ITEM_COUNT__ #define __VIEW_TARGET_DECIMAL_HP__ #define __ENABLE_BIOLOG_SYSTEM__ #define __NEW_EVENT_HANDLER__ #define __ENABLE_PVP_ARENA__ #ifdef __ENABLE_PVP_ARENA__ #define __PVP_ARENA_MAP_INDEX__ 73 #endif // #define SPECIAL_USER_BLOCK #define __CHANGE_LOOK_SYSTEM__ #define ENABLE_INSTANT_NAME_CHANGE #define __LOGIN_REWARD__ #define __DEFENSE_WAVE__ // Hydra Run #define __LOGIN_REGISTER__ #define WORLD_BOSS #define ENABLE_STORAGE_COMMAND #define FIX_MESSENGER_QUERY_SPAM #define __IPV6_FIX__ #define __ANTI_FLOOD__ #define __ANTI_CHEAT_FIXES__ #define __DISABLE_DEATHBLOW__ #define __DISABLE_SPEEDHACK_CHECK__ #define AGGREGATE_MONSTER_MOVESPEED 60 // #define BATTLE_PASS_SYSTEM #define __IMPROVED_HANDSHAKE_PROCESS__ // #define ENABLE_HIDE_COSTUME_SYSTEM // #define ENABLE_HIDE_COSTUME_SYSTEM_WEAPON_COSTUME #define PICK_UP_BOT // #define ENABLE_CSHIELD #ifdef ENABLE_CSHIELD // #define ENABLE_AUTOBAN // enables autoban if player has too many CShield Async reports // #define ENABLE_CHECK_ATTACKSPEED_HACK //checks if player is attacking too fast // #define ENABLE_CHECK_MOVESPEED_HACK //checks if player is moving too fast #define ENABLE_CHECK_WAIT_HACK // checks if player is using waithack // enable this checks if you have time to test it /* #define ENABLE_CHECK_PICKUP_HACK 100 //checks if player using pickup hack //important: check CPythonPlayer::SendClickItemPacket for pickup time. if you dont have that just disable this define #define ENABLE_CHECK_GHOSTMODE //checks if player is using ghostmode #define ENABLE_CHECK_WALLHACK //checks player position for wallhack */ #endif //-----------------------------------------NOT IN USE-----------------------------------------------------// // #define ENABLE_MAGIC_REDUCTION_SYSTEM // #ifdef ENABLE_MAGIC_REDUCTION_SYSTEM // #define USE_MAGIC_REDUCTION_STONES // #endif // #define ENABLE_WOLFMAN_CHARACTER // #ifdef ENABLE_WOLFMAN_CHARACTER // #define USE_MOB_BLEEDING_AS_POISON // #define USE_MOB_CLAW_AS_DAGGER // #define USE_ITEM_BLEEDING_AS_POISON // #define USE_ITEM_CLAW_AS_DAGGER // #define USE_WOLFMAN_STONES // #define USE_WOLFMAN_BOOKS // #endif //#ifdef WIN32 //// #define URIEL_AC_VERIFY [FULL REMOVED] //typedef unsigned long DWORD; //typedef int BOOL; //typedef unsigned char BYTE; //typedef long __time32_t; //typedef __time32_t time_t; //typedef unsigned short WORD; //typedef float FLOAT; //typedef FLOAT* PFLOAT; //typedef BOOL near* PBOOL; //typedef BOOL far* LPBOOL; //typedef BYTE near* PBYTE; //typedef BYTE far* LPBYTE; //typedef int near* PINT; //typedef int far* LPINT; //typedef WORD near* PWORD; //typedef WORD far* LPWORD; //typedef long far* LPLONG; //typedef DWORD near* PDWORD; //typedef DWORD far* LPDWORD; //typedef void far* LPVOID; //typedef CONST void far* LPCVOID; // //typedef int INT; //typedef unsigned int UINT; //typedef unsigned int* PUINT; //#endif #endif Kimetsu+Src.7z root_py.rar Edytowane 16 Lutego16 Lut przez Hydro
Jakiś przeciek końcem 2020 (raczej niepełny)
Kimetsu+Src.7z root_py.rar
Edytowane przez Hydro