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Jakiś przeciek końcem 2020 (raczej niepełny)


 

#ifndef __INC_METIN2_COMMON_DEFINES_H__
#define __INC_METIN2_COMMON_DEFINES_H__

/*
* Source 	: >> Kimetsu - Source <<
* Developer	: work by Kimetsu
* Date		: 26.12.2020
*/

//------------------------------------------SYSTEMS-------------------------------------------------------//

//////////////////////////////////////////////////////////////////////////
// ### Default Ymir Macros ###
#define ENABLE_D_NJGUILD
#define ENABLE_FULL_NOTICE
#define ENABLE_NEWSTUFF
#define ENABLE_PORT_SECURITY
#define ENABLE_BELT_INVENTORY_EX
enum eCommonDefines {
	MAP_ALLOW_LIMIT = 32, // 32 default
};

// ### Default Ymir Macros ###
//////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
// ### New From LocaleInc ###

// #define ENABLE_PACKET_DUMPING

#define ENABLE_PLAYER_PER_ACCOUNT5
//#define ENABLE_DICE_SYSTEM
#define ENABLE_EXTEND_INVEN_SYSTEM

#define ENABLE_MOUNT_COSTUME_SYSTEM							// Mountsystem
#define ENABLE_FOLLOW_MOUNT_COSTUME_SYSTEM
#define ENABLE_WEAPON_COSTUME_SYSTEM						// Waffenkostüme
#define ENABLE_IGNORE_LOWER_BUFFS
#define ENABLE_SHOW_GUILD_KILL
#define DISABLE_YANG_BOMB
// #define SPECIAL_SHINING_SYSTEM							// special shining system as txt system is activated but define is disabled to prevent skill bug
#define ENABLE_MORE_BONI									// Mehr Standardboni
#define __TITLE_SYSTEM										// Titel per Item	
#define ENABLE_MAX_YANG										// Unendlich Yang
#define ENABLE_NEW_AFFECT_POTION                			// Tau wird oben links angezeigt
#define ENABLE_GLOBAL_CHAT                      			// Im Rufi stehen CharInfos
#define __SEND_TARGET_INFO__								// Mob_drop info
#define POISON_LEVEL_DIFFERENCE								// Keine Levelbegrenzung beim Vergiften höherer Spieler
#define __SKILLS_LEVEL_OVER_P__								// L Skill System
#define GROUP_PICKUP_STACK									// Group pickup will get stacked automatically
#define ENABLE_LEADER_ON_GUILD								// enable leader texttail on guild
#define ENABLE_SHOW_CHEST_DROP								// Show Chest drops
#define ENABLE_FORCE2MASTERSKILL							// Skills auf 17 umspringen lassen
#define ENABLE_SPECIAL_INVENTORY							// Special storage inventory
#define ENABLE_INVENTORY_SORT								// Inventory sort
#define WJ_ENABLE_TRADABLE_ICON					 			// Items werden rot markiert, etc.
#define HIGHLIGHT_SLOT										// New Items highlighted
#define RENEWAL_DEAD_PACKET									// New Dead Packets
#define ENABLE_SWITCHBOT
// #define ENABLE_DUNGEON_RANKING
#define __ENABLEBLENDSYSTEM__
#define __SKILL_COLOR_SYSTEM__ 								// Skill color system
#define ENABLE_BUFF_BOT
#define ENABLE_RENEWAL_SHOPEX
#define ENABLE_CREATE_ITEM
#define __HWID_CHECK_EXTENDED__
#define ENABLE_EXTENDED_ALIGNMENT_SYSTEM
#define NEW_CLIENT_VERSION_CHECK
#define CLIENT_VERSION "20201223" //YYYYMMdd

//OFFLINESHOP
#define __ENABLE_NEW_OFFLINESHOP__
#define ENABLE_NEW_OFFLINESHOP_LOGS
// #define ENABLE_OFFLINESHOP_DEBUG
#ifdef __ENABLE_NEW_OFFLINESHOP__
#define ENABLE_NEW_SHOP_IN_CITIES
#define ENABLE_FULL_YANG
#endif
#define __ENABLE_LARGE_DYNAMIC_PACKET__
#define __ENABLE_CHANGELOOK_SYSTEM__

#define ENABLE_HACKSHIELD
#ifdef ENABLE_HACKSHIELD
#define __TELEPORT_HACK__
#endif
#define ENABLE_OFFLINESHOP_DEBUG
#ifdef ENABLE_OFFLINESHOP_DEBUG
#	ifdef __WIN32__
#		define OFFSHOP_DEBUG(fmt , ...) sys_log(0,"%s:%d >> " fmt , __FUNCTION__ , __LINE__, __VA_ARGS__)
#	else
#		define OFFSHOP_DEBUG(fmt , args...) sys_log(0,"%s:%d >> " fmt , __FUNCTION__ , __LINE__, ##args)
#	endif
#else
#	define OFFSHOP_DEBUG(...)   
#endif
#define __ACCE_SYSTEM__
#ifdef __ACCE_SYSTEM__                          			// Schulterband
	#define ENABLE_NO_ABS									// disable abs rate and bonus
#endif
#define __CHANNEL_CHANGE_SYSTEM__

#define ENABLE_ELEMENT_SYSTEM

#define ENABLE_PVP_MAP
#define ENABLE_INSTANT_EMPIRE_CHANGE
#define ENABLE_NEW_SKILL_CHOOSE
#define ENABLE_TARGET_AFFECT
#define NEW_PET_SYSTEM
#ifdef NEW_PET_SYSTEM
	#define DISABLE_DOUBLE_BONUS		// Disabling double bonus on pet, e.g: 2x HP
	#define DISABLE_MULTIPLE_BOOK_BONUS	// Disabling multiple applytypes given by the book
#endif
#define __WARP_P2P__
#define __WARP_DUNGEON__
#define __GM_TRADE_PRIVILEGE__
#define __GM_LOG__
#define __PVP_MAP_NO_PET__
#define __PVP_MAP_NO_MOUNT__
#define __PVP_MAP_INSTANT_RESPAWN__
// #define __INGAME_ITEMSHOP__
#define ENABLE_INGAME_ITEMSHOP
#define ENABLE_HIDE_TITLE_SYSTEM
#define __ENABLE_DUNGEON_GO__
#define __EXTENDED_AFFECT__
#define __MAINTENANCE_SYSTEM__
#define __BAN_MANAGER__
#define __ANTI_EXP__
#define __GM_LIST__

#define __PLAYER_EMPIRE_SYSTEM__

#define __NEW_PVM_BONUS__
#define ENABLE_HYPERLINK_BROWSER
#define __GUILD_TITLE_COLOR__

// #define ENABLE_PVP_EVENT
#define ENABLE_MULTIPE_DROP_MANAGEMENET
#define TALISMAN_SYSTEM
#define MAX_GUILD_WAR_COUNT
#define ENABLE_MULTIPLE_RINGS
#define ENABLE_RUNE_SYSTEM
// #define ENABLE_DRAGON_SKILLS
#define ENABLE_STOP_WAR
#define __BATTLE_PASS__
#define __GLOBAL_ITEM_COUNT__
#define __VIEW_TARGET_DECIMAL_HP__
#define __ENABLE_BIOLOG_SYSTEM__
#define __NEW_EVENT_HANDLER__
#define __ENABLE_PVP_ARENA__
#ifdef __ENABLE_PVP_ARENA__
#define __PVP_ARENA_MAP_INDEX__ 73
#endif

// #define SPECIAL_USER_BLOCK
#define __CHANGE_LOOK_SYSTEM__
#define ENABLE_INSTANT_NAME_CHANGE
#define __LOGIN_REWARD__
#define __DEFENSE_WAVE__									// Hydra Run
#define __LOGIN_REGISTER__
#define WORLD_BOSS
#define ENABLE_STORAGE_COMMAND
#define FIX_MESSENGER_QUERY_SPAM
#define __IPV6_FIX__

#define __ANTI_FLOOD__
#define __ANTI_CHEAT_FIXES__
#define __DISABLE_DEATHBLOW__
#define __DISABLE_SPEEDHACK_CHECK__
#define AGGREGATE_MONSTER_MOVESPEED 60
// #define BATTLE_PASS_SYSTEM
#define __IMPROVED_HANDSHAKE_PROCESS__
// #define ENABLE_HIDE_COSTUME_SYSTEM
// #define ENABLE_HIDE_COSTUME_SYSTEM_WEAPON_COSTUME

#define PICK_UP_BOT

// #define ENABLE_CSHIELD
#ifdef ENABLE_CSHIELD
	// #define ENABLE_AUTOBAN // enables autoban if player has too many CShield Async reports

	// #define ENABLE_CHECK_ATTACKSPEED_HACK //checks if player is attacking too fast
	// #define ENABLE_CHECK_MOVESPEED_HACK //checks if player is moving too fast
	#define ENABLE_CHECK_WAIT_HACK // checks if player is using waithack


	// enable this checks if you have time to test it
/*
	#define ENABLE_CHECK_PICKUP_HACK 100 //checks if player using pickup hack //important: check CPythonPlayer::SendClickItemPacket for pickup time. if you dont have that just disable this define
	#define ENABLE_CHECK_GHOSTMODE //checks if player is using ghostmode
	#define ENABLE_CHECK_WALLHACK //checks player position for wallhack
*/
#endif

//-----------------------------------------NOT IN USE-----------------------------------------------------//

// #define ENABLE_MAGIC_REDUCTION_SYSTEM
// #ifdef ENABLE_MAGIC_REDUCTION_SYSTEM
// #define USE_MAGIC_REDUCTION_STONES
// #endif

// #define ENABLE_WOLFMAN_CHARACTER
// #ifdef ENABLE_WOLFMAN_CHARACTER
// #define USE_MOB_BLEEDING_AS_POISON
// #define USE_MOB_CLAW_AS_DAGGER
// #define USE_ITEM_BLEEDING_AS_POISON
// #define USE_ITEM_CLAW_AS_DAGGER
// #define USE_WOLFMAN_STONES
// #define USE_WOLFMAN_BOOKS
// #endif

//#ifdef WIN32
//// #define URIEL_AC_VERIFY [FULL REMOVED]
//typedef unsigned long       DWORD;
//typedef int                 BOOL;
//typedef unsigned char       BYTE;
//typedef long                          __time32_t;
//typedef __time32_t time_t;
//typedef unsigned short      WORD;
//typedef float               FLOAT;
//typedef FLOAT* PFLOAT;
//typedef BOOL near* PBOOL;
//typedef BOOL far* LPBOOL;
//typedef BYTE near* PBYTE;
//typedef BYTE far* LPBYTE;
//typedef int near* PINT;
//typedef int far* LPINT;
//typedef WORD near* PWORD;
//typedef WORD far* LPWORD;
//typedef long far* LPLONG;
//typedef DWORD near* PDWORD;
//typedef DWORD far* LPDWORD;
//typedef void far* LPVOID;
//typedef CONST void far* LPCVOID;
//
//typedef int                 INT;
//typedef unsigned int        UINT;
//typedef unsigned int* PUINT;
//#endif

#endif


 


 

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Edytowane przez Hydro

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