Opublikowano 13 Stycznia13 Sty Siema, ma ktoś pełną wersje do podrzucenia? Wszędzie popadały linki do pobrania. 21472d5e90174da101ab9f6fe87fa5cf.mp4 Edytowane 13 Stycznia13 Sty przez ExoCarossa
Opublikowano 13 Stycznia13 Sty uiinventory.py ___________________ def __LoadWindow(self): if self.isLoaded == 1: return self.isLoaded = 1 try: pyScrLoader = ui.PythonScriptLoader() pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "InventoryWindow.py") except: import exception exception.Abort("InventoryWindow.LoadWindow.LoadObject") try: wndItem = self.GetChild("ItemSlot") wndEquip = self.GetChild("EquipmentSlot") Dodaj pod: wndCostume = self.GetChild("CostumeSlot") wndSecondary = self.GetChild("SecondarySlot") wndTalisman = self.GetChild("TalismanSlot") wndEffect = self.GetChild("EffectSlot") Pod: self.DSSButton = self.GetChild2("DSSButton") Dodaj: mask1 = self.GetChild("Equipment_Base") mask2 = self.GetChild("Costume_Base") mask3 = self.GetChild("Secondary_Base") mask4 = self.GetChild("Talisman_Base") mask5 = self.GetChild("Effect_Base") Pod: self.equipmentTab = [] self.equipmentTab.append(self.GetChild("Equipment_Tab_01")) self.equipmentTab.append(self.GetChild("Equipment_Tab_02")) Dodaj: self.costumeTab = [] self.costumeTab.append(self.GetChild("Costume_Tab_01")) self.costumeTab.append(self.GetChild("Costume_Tab_02")) self.costumeTab.append(self.GetChild("Costume_Tab_03")) self.costumeTab.append(self.GetChild("Costume_Tab_04")) self.costumeTab.append(self.GetChild("Costume_Tab_05")) Pod: wndEquip.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot)) wndEquip.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot)) wndEquip.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot)) wndEquip.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot)) wndEquip.SetOverInItemEvent(ui.__mem_func__(self.OverInItem)) wndEquip.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem)) Dodaj: ## New EQUIPMENT ## Costume wndCostume.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot)) wndCostume.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot)) wndCostume.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot)) wndCostume.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot)) wndCostume.SetOverInItemEvent(ui.__mem_func__(self.OverInItem)) wndCostume.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem)) ## Secondary wndSecondary.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot)) wndSecondary.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot)) wndSecondary.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot)) wndSecondary.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot)) wndSecondary.SetOverInItemEvent(ui.__mem_func__(self.OverInItem)) wndSecondary.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem)) ## Talisman wndTalisman.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot)) wndTalisman.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot)) wndTalisman.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot)) wndTalisman.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot)) wndTalisman.SetOverInItemEvent(ui.__mem_func__(self.OverInItem)) wndTalisman.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem)) ## Effect wndEffect.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot)) wndEffect.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot)) wndEffect.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot)) wndEffect.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot)) wndEffect.SetOverInItemEvent(ui.__mem_func__(self.OverInItem)) wndEffect.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem)) ## New EQUIPMENT Pod: self.equipmentTab[0].SetEvent(lambda arg=0: self.SetEquipmentPage(arg)) self.equipmentTab[1].SetEvent(lambda arg=1: self.SetEquipmentPage(arg)) self.equipmentTab[0].Down() self.equipmentTab[0].Hide() self.equipmentTab[1].Hide() Dodaj: self.costumeTab[0].SetEvent(lambda arg=0: self.SetEquipmentPage(arg)) self.costumeTab[1].SetEvent(lambda arg=1: self.SetEquipmentPage(arg)) self.costumeTab[2].SetEvent(lambda arg=2: self.SetEquipmentPage(arg)) self.costumeTab[3].SetEvent(lambda arg=3: self.SetEquipmentPage(arg)) self.costumeTab[4].SetEvent(lambda arg=4: self.SetEquipmentPage(arg)) self.costumeTab[0].Down() self.costumePageIndex = 0 ## New EQUIPMENT Pod: self.wndItem = wndItem self.wndEquip = wndEquip Dodaj: self.wndCostume = wndCostume self.wndSecondary = wndSecondary self.wndTalisman = wndTalisman self.wndEffect = wndEffect self.mask1 = mask1 self.mask2 = mask2 self.mask3 = mask3 self.mask4 = mask4 self.mask5 = mask5 ## New EQUIPMENT Pod: self.tooltipItem = None self.wndItem = 0 self.wndEquip = 0 Dodaj: ## NEW EQUIPMENT self.wndCostume = 0 self.wndSecondary = 0 self.wndTalisman = 0 self.wndEffect = 0 ## NEW EQUIPMENT Szukaj: def SetEquipmentPage(self, page): Zmień na: def SetEquipmentPage(self, page): self.costumeTab[self.costumePageIndex].SetUp() self.costumePageIndex = page self.costumeTab[self.costumePageIndex].Down() self.mask1.Hide() self.mask2.Hide() self.mask3.Hide() self.mask4.Hide() self.mask5.Hide() if page == 0: self.mask1.Show() elif page == 1: self.mask3.Show() elif page == 2: self.mask2.Show() elif page == 3: self.mask4.Show() elif page == 4: self.mask5.Show() else: self.mask1.Hide() self.mask2.Hide() self.mask3.Hide() self.mask4.Hide() self.mask5.Hide() self.RefreshEquipSlotWindow() def OnRunMouseWheel(self, nLen): if nLen > 0: if self.equipmentPageIndex < 4: self.SetEquipmentPage(self.equipmentPageIndex + 1) else: if self.equipmentPageIndex > 0: self.SetEquipmentPage(self.equipmentPageIndex - 1) Szukaj: def RefreshEquipSlotWindow(self): Zamień na: def RefreshEquipSlotWindow(self): getItemVNum=player.GetItemIndex getItemCount=player.GetItemCount setItemVNum=self.wndEquip.SetItemSlot for i in xrange(player.EQUIPMENT_PAGE_COUNT): slotNumber = player.EQUIPMENT_SLOT_START + i itemCount = getItemCount(slotNumber) if itemCount <= 1: itemCount = 0 setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount) for i in xrange(item.COSTUME_SLOT_COUNT): slotNumber = item.COSTUME_SLOT_START + i self.wndCostume.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0) if app.ENABLE_WEAPON_COSTUME_SYSTEM: self.wndCostume.SetItemSlot(item.COSTUME_SLOT_WEAPON, getItemVNum(item.COSTUME_SLOT_WEAPON), 0) self.wndEquip.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0) if app.ENABLE_NEW_EQUIPMENT_SYSTEM: for i in xrange(player.NEW_EQUIPMENT_SLOT_COUNT): slotNumber = player.NEW_EQUIPMENT_SLOT_START + i itemCount = getItemCount(slotNumber) if itemCount <= 1: itemCount = 0 self.wndSecondary.SetItemSlot(slotNumber, getItemVNum(slotNumber), itemCount) print "ENABLE_NEW_EQUIPMENT_SYSTEM", slotNumber, itemCount, getItemVNum(slotNumber) self.wndEquip.RefreshSlot() locale-uiscript -> inventorywindow.py: "children" : ( ## Title { "name" : "TitleBar", "type" : "titlebar", "style" : ("attach",), "x" : 8, "y" : 7, "width" : 161, "color" : "yellow", "children" : ( { "name":"TitleName", "type":"text", "x":77, "y":3, "text":uiScriptLocale.INVENTORY_TITLE, "text_horizontal_align":"center" }, ), }, No i tam poszukaj i zamień: ## Equipment Slot { "name" : "Equipment_Base", "type" : "expanded_image", "x" : 10, "y" : 33, "image" : "d:/ymir work/ui/inventory_buttons/eq_primary_page.jpg", "children" : ( { "name" : "EquipmentSlot", "type" : "slot", "x" : 3, "y" : 3, "width" : 150, "height" : 182, "slot" : ( {"index":EQUIPMENT_START_INDEX+0, "x":39, "y":37, "width":32, "height":64}, {"index":EQUIPMENT_START_INDEX+1, "x":39, "y":2, "width":32, "height":32}, {"index":EQUIPMENT_START_INDEX+2, "x":39, "y":145, "width":32, "height":32}, {"index":EQUIPMENT_START_INDEX+3, "x":75, "y":67, "width":32, "height":32}, {"index":EQUIPMENT_START_INDEX+4, "x":3, "y":3, "width":32, "height":96}, {"index":EQUIPMENT_START_INDEX+5, "x":114, "y":67, "width":32, "height":32}, {"index":EQUIPMENT_START_INDEX+6, "x":114, "y":35, "width":32, "height":32}, {"index":EQUIPMENT_START_INDEX+7, "x":2, "y":145, "width":32, "height":32}, {"index":EQUIPMENT_START_INDEX+8, "x":75, "y":145, "width":32, "height":32}, {"index":EQUIPMENT_START_INDEX+9, "x":114, "y":2, "width":32, "height":32}, {"index":EQUIPMENT_START_INDEX+10, "x":75, "y":35, "width":32, "height":32}, {"index":item.EQUIPMENT_BELT, "x":39, "y":106, "width":32, "height":32}, ), }, ), }, ## Costume Equipment Slot { "name" : "Costume_Base", "type" : "expanded_image", "x" : 10, "y" : 33, "image" : "d:/ymir work/ui/inventory_buttons/eq_cosmetics_page_v2.jpg", "children" : ( { "name" : "CostumeSlot", "type" : "slot", "x" : 3, "y" : 3, "width" : 150, "height" : 182, "slot" : ( {"index":COSTUME_START_INDEX+0, "x":61, "y":77, "width":32, "height":64}, {"index":COSTUME_START_INDEX+1, "x":61, "y":40, "width":32, "height":32}, {"index":COSTUME_START_INDEX+2, "x":108, "y":23, "width":32, "height":32},#Sash {"index":COSTUME_START_INDEX+3, "x":108, "y":63, "width":32, "height":32}, {"index":item.COSTUME_SLOT_WEAPON, "x":10, "y":63, "width":32, "height":96},#¹«±â ), }, ), }, ## Secondary Equipment Slot { "name" : "Secondary_Base", "type" : "expanded_image", "x" : 10, "y" : 33, "image" : "d:/ymir work/ui/inventory_buttons/eq_secondary_page_v2.jpg", "children" : ( { "name" : "SecondarySlot", "type" : "slot", "x" : 3, "y" : 3, "width" : 150, "height" : 182, "slot" : ( # {"index":item.EQUIPMENT_RING1, "x":8, "y":2, "width":32, "height":32}, #{"index":item.EQUIPMENT_RING2, "x":44, "y":2, "width":32, "height":32}, # {"index":item.EQUIPMENT_PET, "x":115, "y":42, "width":32, "height":32}, #{"index":item.EQUIPMENT_MOUNT, "x":115, "y":4, "width":32, "height":32}, ), }, ), }, ## Talisman Equipment Slot { "name" : "Talisman_Base", "type" : "expanded_image", "x" : 10, "y" : 33, "image" : "d:/ymir work/ui/inventory_buttons/eq_pendant_page.jpg", "children" : ( { "name" : "TalismanSlot", "type" : "slot", "x" : 3, "y" : 3, "width" : 150, "height" : 182, "slot" : ( # {"index":COSTUME_START_INDEX+0, "x":61, "y":77, "width":32, "height":64}, # {"index":COSTUME_START_INDEX+1, "x":61, "y":40, "width":32, "height":32}, # {"index":COSTUME_START_INDEX+2, "x":61, "y":125, "width":32, "height":32}, # {"index":COSTUME_START_INDEX+3, "x":10, "y":62, "width":32, "height":96}, # {"index":COSTUME_START_INDEX+4, "x":110, "y":61, "width":32, "height":32}, ), }, ), }, ## Effect Equipment Slot { "name" : "Effect_Base", "type" : "expanded_image", "x" : 10, "y" : 33, "image" : "d:/ymir work/ui/inventory_buttons/eq_effect_page_v2.jpg", "children" : ( { "name" : "EffectSlot", "type" : "slot", "x" : 3, "y" : 3, "width" : 150, "height" : 182, "slot" : ( # {"index":COSTUME_START_INDEX+0, "x":61, "y":77, "width":32, "height":64}, # {"index":COSTUME_START_INDEX+1, "x":61, "y":40, "width":32, "height":32}, # {"index":COSTUME_START_INDEX+2, "x":61, "y":125, "width":32, "height":32}, # {"index":COSTUME_START_INDEX+3, "x":10, "y":62, "width":32, "height":96}, # {"index":COSTUME_START_INDEX+4, "x":110, "y":61, "width":32, "height":32}, ), }, ), }, { "name" : "Equipment_Tab_01", "type" : "radio_button", "x" : 86, "y" : 161, "default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub", "over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub", "down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub", "children" : ( { "name" : "Equipment_Tab_01_Print", "type" : "text", "x" : 0, "y" : 0, "all_align" : "center", "text" : "I", }, ), }, { "name" : "Equipment_Tab_02", "type" : "radio_button", "x" : 86 + 32, "y" : 161, "default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub", "over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub", "down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub", "children" : ( { "name" : "Equipment_Tab_02_Print", "type" : "text", "x" : 0, "y" : 0, "all_align" : "center", "text" : "II", }, ), }, { "name" : "Costume_Tab_01", "type" : "radio_button", "x" : -14, "y" : 33, "default_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds", "over_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds", "down_image" : "d:/ymir work/ui/inventory_buttons/eqtabopen.dds", "tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_1, "children" : ( { "name" : "Equipment_Tab_01_Print", "type" : "text", "x" : 0, "y" : 0, "all_align" : "center", "text" : "I", }, ), }, { "name" : "Costume_Tab_02", "type" : "radio_button", "x" : -14, "y" : 33 + 22, "default_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds", "over_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds", "down_image" : "d:/ymir work/ui/inventory_buttons/eqtabopen.dds", "tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_2, "children" : ( { "name" : "Equipment_Tab_02_Print", "type" : "text", "x" : 0, "y" : 0, "all_align" : "center", "text" : "II", }, ), }, { "name" : "Costume_Tab_03", "type" : "radio_button", "x" : -14, "y" : 33 + 22*2, "default_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds", "over_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds", "down_image" : "d:/ymir work/ui/inventory_buttons/eqtabopen.dds", "tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_3, "children" : ( { "name" : "Equipment_Tab_03_Print", "type" : "text", "x" : 0, "y" : 0, "all_align" : "center", "text" : "III", }, ), }, { "name" : "Costume_Tab_04", "type" : "radio_button", "x" : -14, "y" : 33 + 22*3, "default_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds", "over_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds", "down_image" : "d:/ymir work/ui/inventory_buttons/eqtabopen.dds", "tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_4, "children" : ( { "name" : "Equipment_Tab_04_Print", "type" : "text", "x" : 0, "y" : 0, "all_align" : "center", "text" : "IV", }, ), }, { "name" : "Costume_Tab_05", "type" : "radio_button", "x" : -14, "y" : 33 + 22*4, "default_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds", "over_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds", "down_image" : "d:/ymir work/ui/inventory_buttons/eqtabopen.dds", "tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_5, "children" : ( { "name" : "Equipment_Tab_05_Print", "type" : "text", "x" : 0, "y" : 0, "all_align" : "center", "text" : "V", }, ), }, Szukaj: EQUIPMENT_START_INDEX Dodaj pod: COSTUME_START_INDEX = item.COSTUME_SLOT_START Szukaj tej frazy w uiinventory.py i usuń to: # Costume Button if self.costumeButton: self.costumeButton.SetEvent(ui.__mem_func__(self.ClickCostumeButton)) self.wndCostume = None Wyszukaj ponownie i usuń to: if self.wndCostume: self.wndCostume.Destroy() self.wndCostume = 0 Wyszukaj ponownie i usuń to: if self.wndCostume: self.isOpenedCostumeWindowWhenClosingInventory = self.wndCostume.IsShow() # Àκ¥Å丮 âÀÌ ´İÈú ¶§ ÄÚ½ºÃõÀÌ ¿·Á ÀÖ¾ú´Â°¡? self.wndCostume.Close() no i paczka: inventory_buttons.rar
Siema, ma ktoś pełną wersje do podrzucenia? Wszędzie popadały linki do pobrania.
Edytowane przez ExoCarossa