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Edytowane przez ExoCarossa

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Opublikowano

uiinventory.py
___________________

 

def __LoadWindow(self):
		if self.isLoaded == 1:
			return
		self.isLoaded = 1
		try:
			pyScrLoader = ui.PythonScriptLoader()
			pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "InventoryWindow.py")
		except:
			import exception
			exception.Abort("InventoryWindow.LoadWindow.LoadObject")
		try:
			wndItem = self.GetChild("ItemSlot")
			wndEquip = self.GetChild("EquipmentSlot")


Dodaj pod:

			wndCostume = self.GetChild("CostumeSlot")
			wndSecondary = self.GetChild("SecondarySlot")
			wndTalisman = self.GetChild("TalismanSlot")
			wndEffect = self.GetChild("EffectSlot")


Pod:

self.DSSButton = self.GetChild2("DSSButton")


Dodaj:

			mask1 = self.GetChild("Equipment_Base")
			mask2 = self.GetChild("Costume_Base")
			mask3 = self.GetChild("Secondary_Base")
			mask4 = self.GetChild("Talisman_Base")
			mask5 = self.GetChild("Effect_Base")


Pod:

			self.equipmentTab = []
			self.equipmentTab.append(self.GetChild("Equipment_Tab_01"))
			self.equipmentTab.append(self.GetChild("Equipment_Tab_02"))


Dodaj:

			self.costumeTab = []
			self.costumeTab.append(self.GetChild("Costume_Tab_01"))
			self.costumeTab.append(self.GetChild("Costume_Tab_02"))
			self.costumeTab.append(self.GetChild("Costume_Tab_03"))
			self.costumeTab.append(self.GetChild("Costume_Tab_04"))
			self.costumeTab.append(self.GetChild("Costume_Tab_05"))


Pod:

			wndEquip.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
			wndEquip.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
			wndEquip.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
			wndEquip.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
			wndEquip.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
			wndEquip.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))


Dodaj:

		## New EQUIPMENT
		## Costume
		wndCostume.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
		wndCostume.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
		wndCostume.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
		wndCostume.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
		wndCostume.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
		wndCostume.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
		## Secondary
		wndSecondary.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
		wndSecondary.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
		wndSecondary.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
		wndSecondary.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
		wndSecondary.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
		wndSecondary.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
		## Talisman
		wndTalisman.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
		wndTalisman.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
		wndTalisman.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
		wndTalisman.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
		wndTalisman.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
		wndTalisman.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
		## Effect
		wndEffect.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
		wndEffect.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
		wndEffect.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
		wndEffect.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
		wndEffect.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
		wndEffect.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
		## New EQUIPMENT


Pod:

		self.equipmentTab[0].SetEvent(lambda arg=0: self.SetEquipmentPage(arg))
		self.equipmentTab[1].SetEvent(lambda arg=1: self.SetEquipmentPage(arg))
		self.equipmentTab[0].Down()
		self.equipmentTab[0].Hide()
		self.equipmentTab[1].Hide()


Dodaj:

		self.costumeTab[0].SetEvent(lambda arg=0: self.SetEquipmentPage(arg))
		self.costumeTab[1].SetEvent(lambda arg=1: self.SetEquipmentPage(arg))
		self.costumeTab[2].SetEvent(lambda arg=2: self.SetEquipmentPage(arg))
		self.costumeTab[3].SetEvent(lambda arg=3: self.SetEquipmentPage(arg))
		self.costumeTab[4].SetEvent(lambda arg=4: self.SetEquipmentPage(arg))
		self.costumeTab[0].Down()
		self.costumePageIndex = 0
		## New EQUIPMENT


Pod:

		self.wndItem = wndItem
		self.wndEquip = wndEquip


Dodaj:

		self.wndCostume = wndCostume
		self.wndSecondary = wndSecondary
		self.wndTalisman = wndTalisman
		self.wndEffect = wndEffect
		self.mask1 = mask1
		self.mask2 = mask2
		self.mask3 = mask3
		self.mask4 = mask4
		self.mask5 = mask5
		## New EQUIPMENT


Pod:

		self.tooltipItem = None
		self.wndItem = 0
		self.wndEquip = 0


Dodaj:

		## NEW EQUIPMENT
		self.wndCostume = 0
		self.wndSecondary = 0
		self.wndTalisman = 0
		self.wndEffect = 0
		## NEW EQUIPMENT


Szukaj:

def SetEquipmentPage(self, page):


Zmień na:

def SetEquipmentPage(self, page):
		self.costumeTab[self.costumePageIndex].SetUp()
		self.costumePageIndex = page
		self.costumeTab[self.costumePageIndex].Down()
		self.mask1.Hide()
		self.mask2.Hide()
		self.mask3.Hide()
		self.mask4.Hide()
		self.mask5.Hide()
		if page == 0:
			self.mask1.Show()
		elif page == 1:
			self.mask3.Show()
		elif page == 2:
			self.mask2.Show()
		elif page == 3:
			self.mask4.Show()
		elif page == 4:
			self.mask5.Show()
		else:
			self.mask1.Hide()
			self.mask2.Hide()
			self.mask3.Hide()
			self.mask4.Hide()
			self.mask5.Hide()
		self.RefreshEquipSlotWindow()
	def OnRunMouseWheel(self, nLen):
		if nLen > 0:
			if self.equipmentPageIndex < 4:
				self.SetEquipmentPage(self.equipmentPageIndex + 1)
		else:
			if self.equipmentPageIndex > 0:
				self.SetEquipmentPage(self.equipmentPageIndex - 1)


Szukaj:

def RefreshEquipSlotWindow(self):


Zamień na:

	def RefreshEquipSlotWindow(self):
		getItemVNum=player.GetItemIndex
		getItemCount=player.GetItemCount
		setItemVNum=self.wndEquip.SetItemSlot
		for i in xrange(player.EQUIPMENT_PAGE_COUNT):
			slotNumber = player.EQUIPMENT_SLOT_START + i
			itemCount = getItemCount(slotNumber)
			if itemCount <= 1:
				itemCount = 0
			setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount)
		for i in xrange(item.COSTUME_SLOT_COUNT):
			slotNumber = item.COSTUME_SLOT_START + i
			self.wndCostume.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)
			if app.ENABLE_WEAPON_COSTUME_SYSTEM:
				self.wndCostume.SetItemSlot(item.COSTUME_SLOT_WEAPON, getItemVNum(item.COSTUME_SLOT_WEAPON), 0)
			self.wndEquip.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)
		if app.ENABLE_NEW_EQUIPMENT_SYSTEM:
			for i in xrange(player.NEW_EQUIPMENT_SLOT_COUNT):
				slotNumber = player.NEW_EQUIPMENT_SLOT_START + i
				itemCount = getItemCount(slotNumber)
				if itemCount <= 1:
					itemCount = 0
				self.wndSecondary.SetItemSlot(slotNumber, getItemVNum(slotNumber), itemCount)
				print "ENABLE_NEW_EQUIPMENT_SYSTEM", slotNumber, itemCount, getItemVNum(slotNumber)
	  
		self.wndEquip.RefreshSlot()


locale-uiscript -> inventorywindow.py:

"children" :
			(
				## Title
				{
					"name" : "TitleBar",
					"type" : "titlebar",
					"style" : ("attach",),
					"x" : 8,
					"y" : 7,
					"width" : 161,
					"color" : "yellow",
					"children" :
					(
						{ "name":"TitleName", "type":"text", "x":77, "y":3, "text":uiScriptLocale.INVENTORY_TITLE, "text_horizontal_align":"center" },
					),
				},


No i tam poszukaj i zamień:
 

## Equipment Slot
				{
					"name" : "Equipment_Base",
					"type" : "expanded_image",
					"x" : 10,
					"y" : 33,
					"image" : "d:/ymir work/ui/inventory_buttons/eq_primary_page.jpg",
					"children" :
					(
						{
							"name" : "EquipmentSlot",
							"type" : "slot",
							"x" : 3,
							"y" : 3,
							"width" : 150,
							"height" : 182,
							"slot" : (
										{"index":EQUIPMENT_START_INDEX+0, "x":39, "y":37, "width":32, "height":64},
										{"index":EQUIPMENT_START_INDEX+1, "x":39, "y":2, "width":32, "height":32},
										{"index":EQUIPMENT_START_INDEX+2, "x":39, "y":145, "width":32, "height":32},
										{"index":EQUIPMENT_START_INDEX+3, "x":75, "y":67, "width":32, "height":32},
										{"index":EQUIPMENT_START_INDEX+4, "x":3, "y":3, "width":32, "height":96},
										{"index":EQUIPMENT_START_INDEX+5, "x":114, "y":67, "width":32, "height":32},
										{"index":EQUIPMENT_START_INDEX+6, "x":114, "y":35, "width":32, "height":32},
										{"index":EQUIPMENT_START_INDEX+7, "x":2, "y":145, "width":32, "height":32},
										{"index":EQUIPMENT_START_INDEX+8, "x":75, "y":145, "width":32, "height":32},
										{"index":EQUIPMENT_START_INDEX+9, "x":114, "y":2, "width":32, "height":32},
										{"index":EQUIPMENT_START_INDEX+10, "x":75, "y":35, "width":32, "height":32},
										{"index":item.EQUIPMENT_BELT, "x":39, "y":106, "width":32, "height":32},
									),
						},
					),
				},
				## Costume Equipment Slot
				{
					"name" : "Costume_Base",
					"type" : "expanded_image",
					"x" : 10,
					"y" : 33,
					"image" : "d:/ymir work/ui/inventory_buttons/eq_cosmetics_page_v2.jpg",
					"children" :
					(
						{
							"name" : "CostumeSlot",
							"type" : "slot",
							"x" : 3,
							"y" : 3,
							"width" : 150,
							"height" : 182,
							"slot" : (
										{"index":COSTUME_START_INDEX+0, "x":61, "y":77, "width":32, "height":64},
										{"index":COSTUME_START_INDEX+1, "x":61, "y":40, "width":32, "height":32},
										{"index":COSTUME_START_INDEX+2, "x":108, "y":23, "width":32, "height":32},#Sash
										{"index":COSTUME_START_INDEX+3, "x":108, "y":63, "width":32, "height":32},
										{"index":item.COSTUME_SLOT_WEAPON, "x":10, "y":63, "width":32, "height":96},#¹«±â
									),
						},
					),
				},
				## Secondary Equipment Slot
				{
					"name" : "Secondary_Base",
					"type" : "expanded_image",
					"x" : 10,
					"y" : 33,
					"image" : "d:/ymir work/ui/inventory_buttons/eq_secondary_page_v2.jpg",
					"children" :
					(
						{
							"name" : "SecondarySlot",
							"type" : "slot",
							"x" : 3,
							"y" : 3,
							"width" : 150,
							"height" : 182,
							"slot" : (
									#	{"index":item.EQUIPMENT_RING1, "x":8, "y":2, "width":32, "height":32},
										#{"index":item.EQUIPMENT_RING2, "x":44, "y":2, "width":32, "height":32},
									#	{"index":item.EQUIPMENT_PET, "x":115, "y":42, "width":32, "height":32},
										#{"index":item.EQUIPMENT_MOUNT, "x":115, "y":4, "width":32, "height":32},
									),
						},
					),
				},
				## Talisman Equipment Slot
				{
					"name" : "Talisman_Base",
					"type" : "expanded_image",
					"x" : 10,
					"y" : 33,
					"image" : "d:/ymir work/ui/inventory_buttons/eq_pendant_page.jpg",
					"children" :
					(
						{
							"name" : "TalismanSlot",
							"type" : "slot",
							"x" : 3,
							"y" : 3,
							"width" : 150,
							"height" : 182,
							"slot" : (
									#	{"index":COSTUME_START_INDEX+0, "x":61, "y":77, "width":32, "height":64},
									#	{"index":COSTUME_START_INDEX+1, "x":61, "y":40, "width":32, "height":32},
									#	{"index":COSTUME_START_INDEX+2, "x":61, "y":125, "width":32, "height":32},
									#	{"index":COSTUME_START_INDEX+3, "x":10, "y":62, "width":32, "height":96},
									#	{"index":COSTUME_START_INDEX+4, "x":110, "y":61, "width":32, "height":32},
									),
						},
					),
				},
				## Effect Equipment Slot
				{
					"name" : "Effect_Base",
					"type" : "expanded_image",
					"x" : 10,
					"y" : 33,
					"image" : "d:/ymir work/ui/inventory_buttons/eq_effect_page_v2.jpg",
					"children" :
					(
						{
							"name" : "EffectSlot",
							"type" : "slot",
							"x" : 3,
							"y" : 3,
							"width" : 150,
							"height" : 182,
							"slot" : (
									#	{"index":COSTUME_START_INDEX+0, "x":61, "y":77, "width":32, "height":64},
									#	{"index":COSTUME_START_INDEX+1, "x":61, "y":40, "width":32, "height":32},
									#	{"index":COSTUME_START_INDEX+2, "x":61, "y":125, "width":32, "height":32},
									#	{"index":COSTUME_START_INDEX+3, "x":10, "y":62, "width":32, "height":96},
									#	{"index":COSTUME_START_INDEX+4, "x":110, "y":61, "width":32, "height":32},
									),
						},
					),
				},
				{
					"name" : "Equipment_Tab_01",
					"type" : "radio_button",

					"x" : 86,
					"y" : 161,

					"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
					"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
					"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",

					"children" :
					(
						{
							"name" : "Equipment_Tab_01_Print",
							"type" : "text",

							"x" : 0,
							"y" : 0,

							"all_align" : "center",

							"text" : "I",
						},
					),
				},
				{
					"name" : "Equipment_Tab_02",
					"type" : "radio_button",

					"x" : 86 + 32,
					"y" : 161,

					"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
					"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
					"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",

					"children" :
					(
						{
							"name" : "Equipment_Tab_02_Print",
							"type" : "text",

							"x" : 0,
							"y" : 0,

							"all_align" : "center",

							"text" : "II",
						},
					),
				},
				{
					"name" : "Costume_Tab_01",
					"type" : "radio_button",
					"x" : -14,
					"y" : 33,
					"default_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds",
					"over_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds",
					"down_image" : "d:/ymir work/ui/inventory_buttons/eqtabopen.dds",
					"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_1,
					"children" :
					(
						{
							"name" : "Equipment_Tab_01_Print",
							"type" : "text",
							"x" : 0,
							"y" : 0,
							"all_align" : "center",
							"text" : "I",
						},
					),
				},
				{
					"name" : "Costume_Tab_02",
					"type" : "radio_button",
					"x" : -14,
					"y" : 33 + 22,
					"default_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds",
					"over_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds",
					"down_image" : "d:/ymir work/ui/inventory_buttons/eqtabopen.dds",
					"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_2,
					"children" :
					(
						{
							"name" : "Equipment_Tab_02_Print",
							"type" : "text",
							"x" : 0,
							"y" : 0,
							"all_align" : "center",
							"text" : "II",
						},
					),
				},
				{
					"name" : "Costume_Tab_03",
					"type" : "radio_button",
					"x" : -14,
					"y" : 33 + 22*2,
					"default_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds",
					"over_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds",
					"down_image" : "d:/ymir work/ui/inventory_buttons/eqtabopen.dds",
					"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_3,
					"children" :
					(
						{
							"name" : "Equipment_Tab_03_Print",
							"type" : "text",
							"x" : 0,
							"y" : 0,
							"all_align" : "center",
							"text" : "III",
						},
					),
				},
				{
					"name" : "Costume_Tab_04",
					"type" : "radio_button",
					"x" : -14,
					"y" : 33 + 22*3,
					"default_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds",
					"over_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds",
					"down_image" : "d:/ymir work/ui/inventory_buttons/eqtabopen.dds",
					"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_4,
					"children" :
					(
						{
							"name" : "Equipment_Tab_04_Print",
							"type" : "text",
							"x" : 0,
							"y" : 0,
							"all_align" : "center",
							"text" : "IV",
						},
					),
				},
				{
					"name" : "Costume_Tab_05",
					"type" : "radio_button",
					"x" : -14,
					"y" : 33 + 22*4,
					"default_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds",
					"over_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds",
					"down_image" : "d:/ymir work/ui/inventory_buttons/eqtabopen.dds",
					"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_5,
					"children" :
					(
						{
							"name" : "Equipment_Tab_05_Print",
							"type" : "text",
							"x" : 0,
							"y" : 0,
							"all_align" : "center",
							"text" : "V",
						},
					),
				},


Szukaj:

EQUIPMENT_START_INDEX


Dodaj pod:

COSTUME_START_INDEX = item.COSTUME_SLOT_START


Szukaj tej frazy w uiinventory.py i usuń to:

		# Costume Button
		if self.costumeButton:
			self.costumeButton.SetEvent(ui.__mem_func__(self.ClickCostumeButton))

		self.wndCostume = None


Wyszukaj ponownie i usuń to:

		if self.wndCostume:
			self.wndCostume.Destroy()
			self.wndCostume = 0


Wyszukaj ponownie i usuń to:

		if self.wndCostume:
			self.isOpenedCostumeWindowWhenClosingInventory = self.wndCostume.IsShow()			# Àκ¥Å丮 âÀÌ ´İÈú ¶§ ÄÚ½ºÃõÀÌ ¿·Á ÀÖ¾ú´Â°¡?
			self.wndCostume.Close()


no i paczka: 
inventory_buttons.rar

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