Opublikowano 8 Kwietnia8 Kwi W oryginale jest G, ale na src od martysamy ziomal miał i narzekał😆Przed:Po:Kod:EterLib/GrpMarkInstance.cppZnajdź:m_fScale = 1.0f;Dodaj pod:m_fDepth = 0.0f;Znajdź: TPDTVertex vertices[4]; vertices[0].position.x = m_v2Position.x-0.5f; vertices[0].position.y = m_v2Position.y-0.5f; vertices[0].position.z = 0.0f; vertices[0].texCoord = TTextureCoordinate(su, sv); vertices[0].diffuse = m_DiffuseColor; vertices[1].position.x = m_v2Position.x + fRenderWidth -0.5f; vertices[1].position.y = m_v2Position.y-0.5f; vertices[1].position.z = 0.0f; vertices[1].texCoord = TTextureCoordinate(eu, sv); vertices[1].diffuse = m_DiffuseColor; vertices[2].position.x = m_v2Position.x-0.5f; vertices[2].position.y = m_v2Position.y + fRenderHeight -0.5f; vertices[2].position.z = 0.0f; vertices[2].texCoord = TTextureCoordinate(su, ev); vertices[2].diffuse = m_DiffuseColor; vertices[3].position.x = m_v2Position.x + fRenderWidth -0.5f; vertices[3].position.y = m_v2Position.y + fRenderHeight -0.5f; vertices[3].position.z = 0.0f; vertices[3].texCoord = TTextureCoordinate(eu, ev); vertices[3].diffuse = m_DiffuseColor;Podmianka: TPDTVertex vertices[4]; vertices[0].position.x = m_v2Position.x-0.5f; vertices[0].position.y = m_v2Position.y-0.5f; vertices[0].position.z = m_fDepth; vertices[0].texCoord = TTextureCoordinate(su, sv); vertices[0].diffuse = m_DiffuseColor; vertices[1].position.x = m_v2Position.x + fRenderWidth -0.5f; vertices[1].position.y = m_v2Position.y-0.5f; vertices[1].position.z = m_fDepth; vertices[1].texCoord = TTextureCoordinate(eu, sv); vertices[1].diffuse = m_DiffuseColor; vertices[2].position.x = m_v2Position.x-0.5f; vertices[2].position.y = m_v2Position.y + fRenderHeight -0.5f; vertices[2].position.z = m_fDepth; vertices[2].texCoord = TTextureCoordinate(su, ev); vertices[2].diffuse = m_DiffuseColor; vertices[3].position.x = m_v2Position.x + fRenderWidth -0.5f; vertices[3].position.y = m_v2Position.y + fRenderHeight -0.5f; vertices[3].position.z = m_fDepth; vertices[3].texCoord = TTextureCoordinate(eu, ev); vertices[3].diffuse = m_DiffuseColor;Dodaj:void CGraphicMarkInstance::SetDepth(float fDepth) { m_fDepth = fDepth; }UserInterface/PythonTextTail.cpp znajdź:pMarkInstance->SetPosition(pTextTail->x - iWidth/2 - iImageHalfSize, pTextTail->y - c_fyMarkPosition);Dodaj pod:pMarkInstance->SetDepth(pTextTail->z);
W oryginale jest G, ale na src od martysamy ziomal miał i narzekał😆
Przed:
Po:
Kod:
EterLib/GrpMarkInstance.cpp
Znajdź:
m_fScale = 1.0f;
Dodaj pod:
m_fDepth = 0.0f;
Znajdź:
Podmianka:
Dodaj:
UserInterface/PythonTextTail.cpp znajdź:
pMarkInstance->SetPosition(pTextTail->x - iWidth/2 - iImageHalfSize, pTextTail->y - c_fyMarkPosition);
Dodaj pod:
pMarkInstance->SetDepth(pTextTail->z);